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As Henry isn’t able to do much other than run, jump, climb and follow a compass, he isn’t equipped to deal with any sort of problems or puzzle solving. This is the only memorable mission in the entire game. Your first mission is to investigate the use of fireworks which are strictly prohibited in the forest. The problem is, the mission themselves are as dull as the autumn leaves that populate sections of the environment.
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Throughout the game you are given objectives by your Superior Delilah, whose sarcastic humour and witty banter never fails to entertain. In Firewatch you play as Henry, a glorified Park Ranger who is employed to keep an eye out for fires and investigate shady activities in a Wyoming National Forest. These are the opinions of the writer so please direct your comments on this article only The Missions I could list of at least two dozen reasons why Firewatch was both a bad game and a bitter disappointment, but for the sake of this article I will only focus on my top 10 reasons.
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FIREWATCH DELILAH ENDING FULL
I started my first Firewatch play session full of excitement and intrigue but a mere four hours later I found myself dumbfounded watching the credits roll, wishing for both my time and money back. I don’t hate it because it’s bad, I hate it because it feels like a game which was rushed and ultimately fails to live up to the potential that it establishes early on. There are many games that I’m not a fan of, or that I dislike, but Firewatch is one of the few games that I actually hate. It pains me to say it but I hate Firewatch.